Subsurface Scattering (SSS) in Cycles

Lee Perry-Smith’s head model with an SSS shader on it. (Tutorial result) Here I’ll show you how to set up a simple shader in cycles to get some subsurface scattering and hence realistic skin. It’s a lot simpler than you think! Head model and textures by Lee Perry-Smith under CC-BY licence here:http://www.ir-ltd.net/infinite-3d-head-scan-released *Protip – If [...]

Underground Carpark Part 4

Hey guys, this is part 4 of a 5 part tutorial series. By the end of these tutorials you will create an underground carpark scene. You will cover: Part 1: Modeling the building shell Part 2: Modeling pipes and other misc objects in the scene to give it a more realistic look Part 3: Texturing [...]

Hiding UV Seams

No matter how well you unwrap your model you will always have a few spots where you can see a texture seam. It’s a common misunderstanding that hiding a texture seam is difficult and only for the pros, but really, it’s actually quite simple :)