Subsurface Scattering (SSS) in Cycles

Lee Perry-Smith’s head model with an SSS shader on it. (Tutorial result) Here I’ll show you how to set up a simple shader in cycles to get some subsurface scattering and hence realistic skin. It’s a lot simpler than you think! Head model and textures by Lee Perry-Smith under CC-BY licence here:http://www.ir-ltd.net/infinite-3d-head-scan-released *Protip – If [...]

Underground Carpark Part 2

Hey guys, this is part 2 of a 5 part tutorial series. By the end of these tutorials you will create an underground carpark scene. You will cover: Part 1: Modeling the building shell Part 2: Modeling pipes and other misc objects in the scene to give it a more realistic look Part 3: Texturing [...]

Underground Carpark Part 1

Hey guys, this is part 1 of a 5 part tutorial series. By the end of these tutorials you will create an underground carpark scene. You will cover: Modeling the building shell Modeling pipes and other misc objects in the scene to give it a more realistic look Texturing the whole scene using textures from [...]

Ivy Generator

In this tutorial for Blender 2.59, you’ll learn how to use the built-in ivy generator to add some extra awesomeness to your scene :)
You’ll also learn how to import a model that was not intended for use in blender, and how to quickly convert the triangles into quads.