All business relations, website improvements/bugs etc… please use the contact details below:
Follow @JoeHarby
E-mail: info@joeharby.com
Telephone: +1 208-301-1992 (USA)
All business relations, website improvements/bugs etc… please use the contact details below:
Follow @JoeHarby
E-mail: info@joeharby.com
Telephone: +1 208-301-1992 (USA)
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Hi,
First of all i think your website offers one of the best collection of tutorials. It is on the same level as BlenderCookie and higher than BlenderGuru. The first time i came to your website I did not know if I was a noob ,beginner, or pro or if I was advanced.This was quit confusing so I think you should just remove it and have the website dived in the tutorial categorized such as modelling, render, lighting , etc. PLease consider this it would help many people.
Thank you
We have been considering this and I think you are right, we should switch to the standardized categories.
Thanks for putting us on the same level as those two :) I wouldn't say we are higher than Blender Guru, but we do post WAY more often so I guess that counts for something.
thats what I mean if we put the design of the website and its community away we see that u have a loooooot of tutroials (maybe not as many as blender cookie) compared to blenderguru.
Of course i also love blender guru its just so slow.
Youre the one with the brains here. Im watchnig for your posts.
I am from Brazil, and this week I found your site looking for lighting tutorials in the internet. I found 7 of them in your site, congratulations...
I keep a blog called Blendermaniacs and your site's RSS is already linked in my site at the third positon, just after Blender Cookie and Blender Guru.
I hope you continue producing Blender tutorials about lighting, composing and animating, texturing, modeling etc.
In my opinion you site with only 4 months of life, is in high level among the best sites.
Thanks man :) means a lot to us
Hey!, i was wondering if you would allow me to do a few tutorials for free, because a lot of people would like to know how to add clothes to thier character without doing a retopo, or anything along those lines
My idea for the tut was something along the lines of:
Creating a cloth shirt using your models topology to create the area for the shirt, and then using the shrinkwrap modifier, and vertices in the modifier to get a more accurate place to add the clothes, then minor (extremely minor) retopo, to get rid of any imperfections, then adding pinning on the cloth modifier to create animations using the retopoed, shrinkwrapped, shirt...
if you like this idea, email me at Evil_Moon_Moose@yahoo.com, and i would be glad to create the tutorial, unless of course one of you thinks you would like to :P
You guys are definitely one of the BIG blender sites. Like cookie, guru, tuts, and nation. I remember when ya'll first popped up, I didnt know what to think but in time ya'll have become a solid part of the community and an exceptional foundation to learning.
I think ya'll should have guest tutorial segments where ya'll host from other community members who would love to have a tut out with ya'll.
You are part of the site .. Blender Nerd
So I wish you and your friends do those effects of the Star Wars 3D design.
Example: increasing the lightsaber, the lightsaber cutting things, the shooting of weapons, shock ...
And you could also Encinar to model a robot and animate it.
Thanks for listening.
This site is d +
I really think your site is impressive and great. Thanks for the help.