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<channel>
	<title>Blender Nerd</title>
	<atom:link href="http://blendernerd.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blendernerd.com</link>
	<description>Blending is what we do</description>
	<lastBuildDate>Tue, 15 May 2012 17:12:16 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Download: Hyperspace Shuttle</title>
		<link>http://blendernerd.com/download-hyperspace-shuttle/</link>
		<comments>http://blendernerd.com/download-hyperspace-shuttle/#comments</comments>
		<pubDate>Sun, 13 May 2012 15:04:59 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[3d model]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[hyperspace]]></category>
		<category><![CDATA[rigged]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[space ship]]></category>
		<category><![CDATA[textured]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3208</guid>
		<description><![CDATA[Found a model on Blend Swap by Chris Kuhn and decided it would be fun to texture &#8211; it was :) Since Chris gave away this awesome model, I think it&#8217;s only fair if I give away my textured version :) Licence: CC-BY All modeling and rigging credit goes to Chris &#8211; all I did [...]]]></description>
			<content:encoded><![CDATA[<p>Found a <a title="Hyperspace Shuttle 2.0 on Blend Swap" href="http://www.blendswap.com/blends/vehicles/hyperspace-shuttle-2-0/" target="_blank">model on Blend Swap by Chris Kuhn</a> and decided it would be fun to texture &#8211; it was :)</p>
<p>Since <a title="Chris's page on Blend Swap" href="http://www.blendswap.com/blends/author/kuhn0362/" target="_blank">Chris</a> gave away this awesome model, I think it&#8217;s only fair if I give away my textured version :)</p>
<p>Licence: CC-BY</p>
<a class="cosmolink" href="javascript:void(0)" onClick="window.open('http://www.blendswap.com/blends/materials/hyperspace-shuttle-textured/', '_blank')" ><span type="button" class="cosmobutton blue large"><span><span>Download Blend File</span></span></span></a>
<p>All modeling and rigging credit goes to Chris &#8211; all I did was texture and render it.</p>
<p>If you want to support the awesome dude that modeled this awesome model, buy his <a title="Chris's textured space ship" href="http://www.turbosquid.com/3d-models/shuttle-recon-blend/670984">even more awesome textured version</a>, or any of his <a title="Chris's page on Turbosquid" href="http://www.turbosquid.com/Search/Artists/Kuhn0362">other awesome stuff</a>! (most of which are free, the rest are super cheap)</p>
]]></content:encoded>
			<wfw:commentRss>http://blendernerd.com/download-hyperspace-shuttle/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Subsurface Scattering (SSS) in Cycles</title>
		<link>http://blendernerd.com/sss-cycles/</link>
		<comments>http://blendernerd.com/sss-cycles/#comments</comments>
		<pubDate>Sat, 05 May 2012 07:34:38 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[scatter]]></category>
		<category><![CDATA[skin]]></category>
		<category><![CDATA[sss]]></category>
		<category><![CDATA[sub]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3178</guid>
		<description><![CDATA[Lee Perry-Smith&#8217;s head model with an SSS shader on it. (Tutorial result) Here I&#8217;ll show you how to set up a simple shader in cycles to get some subsurface scattering and hence realistic skin. It&#8217;s a lot simpler than you think! Head model and textures by Lee Perry-Smith under CC-BY licence here:http://www.ir-ltd.net/infinite-3d-head-scan-released *Protip &#8211; If [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_3181" class="wp-caption alignnone" style="width: 780px;">
<dt class="wp-caption-dt"><a title="Infinity head sss cycles" href="http://blendernerd.com/wp-content/uploads/2012/05/Render_720.jpg"><img class="wp-image-3181  " title="Infinity head sss cycles" src="http://blendernerd.com/wp-content/uploads/2012/05/Render_720.jpg" alt="Infinity head sss cycles" width="770" height="433" /></a>Lee Perry-Smith&#8217;s head model with an SSS shader on it. (Tutorial result)</dt>
</dl>
</div>
<p>Here I&#8217;ll show you how to set up a simple shader in cycles to get some subsurface scattering and hence realistic skin. It&#8217;s a lot simpler than you think!<br />
Head model and textures by Lee Perry-Smith under CC-BY licence here:<a title="http://www.ir-ltd.net/infinite-3d-head-scan-released" dir="ltr" href="http://www.ir-ltd.net/infinite-3d-head-scan-released" rel="nofollow" target="_blank">http://www.ir-ltd.net/infinite-3d-head-scan-released</a></p>
<p style="text-align: right;"><a class="cosmolink" href="javascript:void(0)" onClick="window.open('http://www.blendswap.com/blends/materials/sss-in-cycles/', '_blank')" ><span type="button" class="cosmobutton blue large"><span><span>Download the .blend</span></span></span></a></p>
<p>*Protip &#8211; If you&#8217;re getting too much scattering, try adding a very thin (in this case, 0.002 is good) solidify modifier.</p>
]]></content:encoded>
			<wfw:commentRss>http://blendernerd.com/sss-cycles/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Wireframe in Cycles</title>
		<link>http://blendernerd.com/wireframe-in-cycles/</link>
		<comments>http://blendernerd.com/wireframe-in-cycles/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 21:11:45 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3149</guid>
		<description><![CDATA[This tutorial covers various methods to create a wire frame in Blender&#8217;s Cycles render engine, including using only materials, and also using addons.]]></description>
			<content:encoded><![CDATA[<p>This tutorial covers various methods to create a wire frame in Blender&#8217;s Cycles render engine, including using only materials, and also using addons.</p>
<p style="text-align: right;"><a class="cosmolink" href="javascript:void(0)" onClick="window.open('http://blendernerd.com/wp-content/uploads/2012/04/Wireframe_cycles.zip', '_blank')" ><span type="button" class="cosmobutton blue large"><span><span>Download the Blend</span></span></span></a></p>
<p style="text-align: right;"><a class="cosmolink" href="javascript:void(0)" onClick="window.open('http://www.blendswap.com/blends/materials/cycles-wire-frame-shader/', '_blank')" ><span type="button" class="cosmobutton blue large"><span><span>Agus&#8217;s Blend</span></span></span></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blendernerd.com/wireframe-in-cycles/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Photorealistic beer advert for Bend :: Creative</title>
		<link>http://blendernerd.com/photorealistic-beer-advert-for-bend-creative/</link>
		<comments>http://blendernerd.com/photorealistic-beer-advert-for-bend-creative/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 17:07:27 +0000</pubDate>
		<dc:creator>shamus</dc:creator>
				<category><![CDATA[Content submitted by members]]></category>
		<category><![CDATA[Projects submitted by members]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3139</guid>
		<description><![CDATA[This is a render using cycles that I did for &#8220;bend26&#8243; a logo project I&#8217;m doing for www.bendmedia.com. Have a look and let me know what yah think. &#160; Thanks]]></description>
			<content:encoded><![CDATA[<p>This is a render using cycles that I did for &#8220;bend26&#8243; a logo project I&#8217;m doing for <a href="www.bendmedia.com">www.bendmedia.com</a>.</p>
<p>Have a look and let me know what yah think.</p>
<p>&nbsp;</p>
<p>Thanks</p>
]]></content:encoded>
			<wfw:commentRss>http://blendernerd.com/photorealistic-beer-advert-for-bend-creative/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Making Realistic Food</title>
		<link>http://blendernerd.com/making-realistic-food/</link>
		<comments>http://blendernerd.com/making-realistic-food/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 20:24:47 +0000</pubDate>
		<dc:creator>Rex Harby</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3130</guid>
		<description><![CDATA[In this short tutorial I will show the new updated plugin built in to trunk, so after watching this short demonstration be sure to go to the Blender.org website.]]></description>
			<content:encoded><![CDATA[<p>In this short tutorial I will show the new updated plugin built in to trunk, so after watching this short demonstration be sure to go to the <a href="http://images.sodahead.com/polls/001633581/3055855125_oh_hell_no_cat_answer_1_xlarge.jpeg" target="_blank">Blender.org</a> website.</p>
]]></content:encoded>
			<wfw:commentRss>http://blendernerd.com/making-realistic-food/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Cans in Cycles (no voice over)</title>
		<link>http://blendernerd.com/cans-in-cycles-no-voice-over/</link>
		<comments>http://blendernerd.com/cans-in-cycles-no-voice-over/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 17:51:22 +0000</pubDate>
		<dc:creator>Tomas Palombo</dc:creator>
				<category><![CDATA[Content submitted by members]]></category>
		<category><![CDATA[Tutorials submitted by members]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cans]]></category>
		<category><![CDATA[cycles]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3110</guid>
		<description><![CDATA[What’s in this tutorial: modeling cans texturing cans simple composition By Tomas Palombo]]></description>
			<content:encoded><![CDATA[<p>What’s in this tutorial:</p>
<ul>
<li>modeling cans</li>
<li>texturing cans</li>
<li>simple composition</li>
</ul>
<p>By Tomas Palombo</p>
]]></content:encoded>
			<wfw:commentRss>http://blendernerd.com/cans-in-cycles-no-voice-over/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Breakfast Hall &#8211; The Complete Series</title>
		<link>http://blendernerd.com/breakfast-hall-series/</link>
		<comments>http://blendernerd.com/breakfast-hall-series/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 17:11:44 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[mist]]></category>
		<category><![CDATA[sun ray]]></category>
		<category><![CDATA[volume in cycles]]></category>
		<category><![CDATA[volumetric]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3082</guid>
		<description><![CDATA[So the series is finally complete! It only took me 274 days &#8211; thats like, not even a whole year! ;) Wow has it really been that long? So anyways, it&#8217;s finally finished! Watch any of the 6 parts below:]]></description>
			<content:encoded><![CDATA[<p>So the series is finally complete! It only took me 274 days &#8211; thats like, not even a whole year! ;)<br />
Wow has it really been that long?</p>
<p>So anyways, it&#8217;s finally finished!</p>
<p>Watch any of the 6 parts below:</p>
<div class="cosmo-tabs default" id="89"><ul class="tabs-nav"> <li class="first"><a href="#t2419"><span>Part 6</span></a></li><li class=""><a href="#t9880"><span>Part 5</span></a></li><li class=""><a href="#t444"><span>Part 4</span></a></li><li class=""><a href="#t6468"><span>Part 3</span></a></li><li class=""><a href="#t257"><span>Part 2</span></a></li><li class="last"><a href="#t1508"><span>Part 1</span></a></li></ul><div class="tabs-container" id="t2419"><p>In this 6th and final part of the series we finish off by compositing and adding volumetric lighting effects to the cycles render.<br />
<iframe width="740" height="406" src="http://www.youtube.com/embed/zCt9PpkEYsw" frameborder="0" allowfullscreen></iframe><br />
<a class="cosmolink" href="javascript:void(0)" onClick="window.open('http://www.blendswap.com/blends/scenes/breakfast-hall/', '_blank')" ><span type="button" class="cosmobutton blue large"><span><span>Download Blend File</span></span></span></a><br /></p></div><div class="tabs-container" id="t9880"><p>In this part we will be doing all the lighting and texturing, starting with the most basic of materials in Cycles, so this is a good opportunity to bite the bullet and start learning Cycles!<br />
<iframe src="http://player.vimeo.com/video/35526359?title=0&amp;byline=0&amp;portrait=0" width="740" height="416" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br /></p></div><div class="tabs-container" id="t444"><p>When I first came up with the plan for this 6-part series, I guess I was a little too excited to realize that it would take a bit more than a single video to model both chandeliers and a medieval torch holster.</p>
<p>So I&#8217;ve decided to split this one part into three sections:</p>
<ol>
<li>Modeling Chandelier #1 &#8211; Extensive text tutorial</li>
<li>Modeling Chandelier #2 &#8211; Time-lapse</li>
<li>Modeling Torch Holster &#8211; Video Tutorial</li>
</ol>
<p>So without further ado, here is the text tutorial:</p>
<h2>Section 1</h2>
<div class="mceTemp mceIEcenter" style="text-align: left;">
<dl id="attachment_1925" class="wp-caption aligncenter" style="width: 540px;">
<dt class="wp-caption-dt"><img class="size-large wp-image-1925  " title="Modeling Chandelier #1" src="http://blendernerd.com/wp-content/uploads/2011/08/chand-494x277.jpg" alt="Modeling Chandelier #1" width="530" /></dt>
<dd class="wp-caption-dd"><a href="http://blendernerd.com/chandelier-1/">Click here for the huuuuuuuuge text tutorial</a></dd>
</dl>
</div>
<p>In <a title="Chandelier #1" href="http://blendernerd.com/chandelier-1/" target="_blank">this tutorial</a> consisting of about 70 screenshots, you will learn how to make the above chandelier.</p>
<p><a href="http://dl.dropbox.com/u/23382946/Chand1_done.blend"><img class="aligncenter size-full wp-image-1803" title="t_bf" src="http://blendernerd.com/wp-content/uploads/2011/09/bn_dl_blend.jpg" alt="" /></a></p>
<h2>Section 2</h2>
<p><iframe src="http://player.vimeo.com/video/28262465?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="740" height="416"></iframe><br />
This video is a time-lapse of the modeling of the second chandelier. I figured it would be pointless to create another tutorial that is effectively the same as the previous one &#8211; so this will serve better as a time-lapse.</p>
<p><a href="http://dl.dropbox.com/u/23382946/Chand_2.blend"><img class="aligncenter size-full wp-image-1803" title="t_bf" src="http://blendernerd.com/wp-content/uploads/2011/09/bn_dl_blend.jpg" alt="" /></a></p>
<h2>Section 3</h2>
<p><iframe src="http://player.vimeo.com/video/28264282?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="740" height="416"></iframe><br />
In this video tutorial, we go over the modeling of the torch holster as well putting the three models into the original Hall file.</p>
<p><a href="http://dl.dropbox.com/u/23382946/torch_med_tut.blend"><img class="aligncenter size-full wp-image-1803" title="t_bf" src="http://blendernerd.com/wp-content/uploads/2011/09/bn_dl_blend.jpg" alt="" /></a><br /></p></div><div class="tabs-container" id="t6468"><p>In this third part, we look at modeling the architecture of the scene, from the basic floor to the detailed support beams on the ceiling.</p>
<p>Feel free to skip a few parts in this record-breaking-length tutorial if you do not need to know how to do the basic room.<br />
<iframe src="http://player.vimeo.com/video/26659720?title=0&amp;byline=0&amp;portrait=0" width="740" height="416" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br /></p></div><div class="tabs-container" id="t257"><p>In this 2nd part, we will model the contents of the table (including knives, forks, plates and wine glasses) as well as set up a number of array modifiers to duplicate the single table to make eight of them (easily movable for later when we set up the layout of the hall)<br />
<iframe src="http://player.vimeo.com/video/25755348?title=0&amp;byline=0&amp;portrait=0" width="740" height="416" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br /></p></div><div class="tabs-container" id="t1508"><p>In this first part, we will be modeling the tables, chairs and the curtain using the cloth simulator and some base-meshes. In the following 6 parts we will cover everything from mixing the internal and cycles renders to modeling the two types of chandeliers that nobody really even notices – so check back here in a few days!<br />
<iframe src="http://player.vimeo.com/video/25570156?title=0&amp;byline=0&amp;portrait=0" width="740" height="416" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br /></p></div></div>
]]></content:encoded>
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		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Underground Carpark Part 4</title>
		<link>http://blendernerd.com/underground-carpark-part-4/</link>
		<comments>http://blendernerd.com/underground-carpark-part-4/#comments</comments>
		<pubDate>Sun, 11 Mar 2012 11:17:44 +0000</pubDate>
		<dc:creator>Rex Harby</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[complementing]]></category>
		<category><![CDATA[lamps]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[part]]></category>
		<category><![CDATA[series]]></category>
		<category><![CDATA[underground]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3028</guid>
		<description><![CDATA[Hey guys, this is part 4 of a 5 part tutorial series. By the end of these tutorials you will create an underground carpark scene. You will cover: Part 1: Modeling the building shell Part 2: Modeling pipes and other misc objects in the scene to give it a more realistic look Part 3: Texturing [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys, this is part 4 of a 5 part tutorial series.<br />
By the end of these tutorials you will create an <a href="../wp-content/uploads/2011/08/carparkscene4.jpg">underground carpark scene.</a></p>
<p>You will cover:</p>
<ul>
<li><a href="../underground-carpark-part-1/" target="_blank">Part 1: Modeling the building shell</a></li>
<li><a href="http://blendernerd.com/underground-carpark-part-2/" target="_blank">Part 2: Modeling pipes and other misc objects in the scene to give it a more realistic look</a></li>
<li><a href="http://blendernerd.com/underground-carpark-part-3/">Part 3: Texturing the whole scene using textures from cgtextures</a></li>
<li>Part 4: Setting up the lights</li>
<li>Part 5: Finishing off the scene with some advanced compositing</li>
</ul>
<p>The techniques used in these tutorials will help you with your own personal projects.</p>
<p style="text-align: center;"><a href="http://blendernerd.com/wp-content/uploads/2012/03/carparkpart4.jpg" target="_blank"><img class="size-large wp-image-3029  aligncenter" title="carparkpart4" src="http://blendernerd.com/wp-content/uploads/2012/03/carparkpart4-494x277.jpg" alt="" width="494" height="277" /></a></p>
<p style="text-align: center;">
]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Guide Through New Site Features + How to make a good tutorial</title>
		<link>http://blendernerd.com/guide/</link>
		<comments>http://blendernerd.com/guide/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 17:43:17 +0000</pubDate>
		<dc:creator>Greg Zaal</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[how to make a tutorial]]></category>
		<category><![CDATA[my own]]></category>
		<category><![CDATA[user]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[whats new]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3021</guid>
		<description><![CDATA[In the first half of this video Greg shows you around all the new features on BlenderNerd.com, such as the timeline, following people and where your posts go. The second half of this video (from 9:35) covers how to make a good tutorial and make everyone happy :)]]></description>
			<content:encoded><![CDATA[<p>In the first half of this video Greg shows you around all the new features on BlenderNerd.com, such as the timeline, following people and where your posts go.<br />
The second half of this video (from <a href="http://www.youtube.com/watch?v=BcONcM9czz0&amp;feature=youtu.be#">9:35</a>) covers how to make a good tutorial and make everyone happy :)</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Ceramic Cup in Cycles (No Voice Over)</title>
		<link>http://blendernerd.com/ceramic-cup-in-cycles-no-voice-over/</link>
		<comments>http://blendernerd.com/ceramic-cup-in-cycles-no-voice-over/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 16:35:26 +0000</pubDate>
		<dc:creator>Tomas Palombo</dc:creator>
				<category><![CDATA[Content submitted by members]]></category>
		<category><![CDATA[Tutorials submitted by members]]></category>
		<category><![CDATA[ceramic material]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[model a cup]]></category>

		<guid isPermaLink="false">http://blendernerd.com/?p=3018</guid>
		<description><![CDATA[Simple tutorial on how to model and render a cup in Blender 2.6 + Cycles. What’s in this tutorial: Basic modeling Materials with nodes Realistic materials Simple lighting &#160;]]></description>
			<content:encoded><![CDATA[<p>Simple tutorial on how to model and render a cup in Blender 2.6 + Cycles.</p>
<p>What’s in this tutorial:</p>
<ul>
<li>Basic modeling</li>
<li>Materials with nodes</li>
<li>Realistic materials</li>
<li>Simple lighting</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://blendernerd.com/ceramic-cup-in-cycles-no-voice-over/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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