In this tutorial we will be creating an open shack (for lack of a better name)

You will learn:

  • Quick modeling of corrugated iron
  • Realistic rust and scratch texturing
  • Using modifiers in combination with sculping to create a realistic shape of the bent and dented iron
  • Quickly create realistic outdoor lighting
  • Use the open GL lighting to preview textures and lighting quickly and accurately
  • A whole bunch of other useful tips applicable to almost any project

Result:

Resources (from cgtextures.com):

Rust Texture

Scratch Texture

 

11 Comments

 

  1. 16 Apr ’11  3:52 am by jan Reply

    was always wondering how to do this. Why arm there not as many tuts lately?

    • 16 Apr ’11  3:54 am by Greg Zaal

      Us three are still in school, so we have those lives to work on too... Theres just so little time!!!
      Good news is, we are busy trying to get another nerd or two to join us so we can post more often

  2. 16 Apr ’11  3:58 am by Jan larmann Reply

    That's good news. Well I am on spring break right now. :)

  3. 16 Apr ’11  4:26 am by Jan larmann Reply

    It would be great if here were more nerds because then if everybody post once a week that's like a new tut very day. Once very two weeks would also be nice.

  4. 16 Apr ’11  11:52 am by eukleyv Reply

    Nice tut

    I think you could fix that pole problem by selecting all and pressing Ctrl+N to recalculate the normals

    • 16 Apr ’11  11:57 am by Greg Zaal

      Pole problem?

  5. 16 Apr ’11  12:06 pm by eukleyv Reply

    yeah, the little ones, their shade were a little off

  6. 17 Apr ’11  1:33 pm by MiD-AwE Reply

    Thanks for the tutorial. Learned a few tricks, but still some things didn't quite work for me as they did for you.

    Hey about rearranging the panels, they do work in 2.57, but you have to grab the handles on the upper right corner of each. And, to get the texture to look decent I not only chose best quality in bump mapping method, but also 'TextureSpace', and it looks nice.

    Also, how about a caustic lighting tutorial, like what we expect at the bottom of a swimming pool. (I used to use Bryce for rendering and lighting is so different that I really could use a tutorial).

    Thanks and keep the best tuts coming =)

  7. 17 Apr ’11  3:56 pm by bernieman Reply

    Thx i just need this.

  8. 18 Apr ’11  4:35 pm by Ben Hubel Reply

    Very nice. I like the way that you used the displacement map and sculpting to make the roof a lot older.
    By the way, I noticed that you posted the textures that you used in the scene. It is very helpful, but CGTextures.com requires that you don't redistribute the textures. I personally don't care if you do so, but I just wanted to let you know that they can take legal action against you for doing so. I HIGHLY recommend making your own textures from your own photographs if you want to redistribute them.

    • 19 Apr ’11  8:09 am by Greg Zaal

      Oh yeah damn forgot about that CGT thing... will fix it now now
      Tx Ben

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