Hey guys, this is a very exciting tutorial, because its one of the new features that has been implemented in to Blender 2.6 !

Sound Objects are just like any other object, but they have sound proprieties on the object that gives it realistic effects, according to the distance and many other effects that I will cover in this tutorial.

The cool sound website as promissed : FreeSound.org (you do need to create a free account to be able to download sounds, but it is worth it because there are so many sounds on there)

 

16 Comments

 

  1. 19 Oct ’11  2:43 pm by Reshef Reply

    AWESOME!

    I thought 2.6 was gonna come out in November, you just made my day. Anyways, where is that website you were talking about? (the one with the sound effects). Also, does this work in the game engine?
    Thanks
    Shef

    • 19 Oct ’11  2:56 pm by Rex Harby

      Hey Shef, I just updated the post for the website, and I really do not know if it works with the game engine, but I don't see why it wouldn't (but still I can't really say)

      Happy Blending!

    • 19 Oct ’11  3:20 pm by Reshef

      Thanks, I'm just downloading 2.6 right now, (3 more minutes, can't wait), I'll try, thanks.

  2. 20 Oct ’11  5:32 am by Yanne Reply

    Once again I'm informed of a new Blender version release by Blender Nerd :)
    Nice tutorial, definitely a good feature for animations.

    • 20 Oct ’11  7:07 am by Rex Harby

      Your welcome Yanne :)

    • 21 Oct ’11  5:54 pm by Err0L Woollow

      Yanne, have you checked out www.blendernation.com? They post a lot of Blender news.

  3. 20 Oct ’11  12:06 pm by Mike Reply

    I've been playing around with this for a week or so with builds from Graphicall. You can get some very interesting effects by adjusting the cone parameters. Basically, you define the angle slice that the sound emits from (so position is a factor.) When you are in the cone, you hear the sound, and as you move out of it, the sound fades out. Trying putting the same sound on a static speaker and a moving one that slides around so that the camera goes in and out of the sound cone. You can get some very interesting flange effects.

  4. 20 Oct ’11  7:22 pm by Andy Reply

    If you want a mono audio track to experiment with you can use Audacity to make a stereo track mono. Open the stereo track in Audacity and click Track>Stereo to Mono and then save the result with a different name unless you want to overwrite the original. Audacity is open source so is free to download

    • 22 Oct ’11  8:44 am by Rex Harby

      Ahh yes Audacity, why didn't I think of that, I have it already installed haha, Well this will be handy for when I'm wanting to use the pan feature, thanks.

  5. 21 Oct ’11  2:49 am by SeriousM Reply

    jadahadaja, make me lough :)
    thanks for the tut :)^^

  6. Pingback : Tutorial: Using Speaker Objects in Blender 2.6 | BlenderNation

  7. 22 Oct ’11  5:31 am by Bardes Reply

    OK, that's weird: http://vimeo.com/14311729

    It's the exact same song, and it's Andrew (from blenderguru.com) dancing. What are the odds?

    • 22 Oct ’11  8:41 am by Rex Harby

      Wow that's just one big coincidence haha Amazing :P

  8. 4 Nov ’11  10:31 am by Austin Reply

    greetings, happy november from the middle west of the US of A.

    while trying to model a train with doppler effect, i was looking aorund for some help using your speaker object tutorial. good news is it helped. bad news is, eh, not enough. I'm trying to make a doppler effect with the speaker objects. how do i do that?

    -AJ

    • 4 Nov ’11  1:51 pm by Rex Harby

      Hey Austin, I'm not sure that it is possible with the speaker objects...

      I have read that you can achive this effect in the Game Engine, but I can't help you there, I don't touch the GE.

      Sorry for not being any help, the only way I can see of doing this is manualy changing the pitch, but knowing how much is a complete mystery, and it would take alot of testing.

      Happy Blending

      Rex

  9. 21 Nov ’11  11:20 am by cmo Reply

    Hi, great tutorial, but I have a problem. I can't get any audio to play in Blender. The files seem to load correctly, and I can get a waveform in the sequencer, but I can't hear anything. The sound worked in previous versions. Do you have any idea what could be the problem? tia

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